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Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions

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Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations

Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity’s XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applicationsBook Description

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content.

The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly.

By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.

What you will learnDiscover Unity engine features for building AR applications and gamesGet up to speed with Unity AR Foundation components and the Unity APIBuild a variety of AR projects using best practices and important AR user experiencesUnderstand the core concepts of augmented reality technology and development for real-world projectsSet up your system for AR development and learn to improve your development workflowCreate an AR user framework with interaction modes and UI, saved as a template for new projectsWho this book is for

This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Table of ContentsSetting Up for AR DevelopmentYour First AR SceneImproving the Developer WorkflowCreating an AR User FrameworkUsing the AR User FrameworkGallery: Building an AR AppGallery: Editing Virtual ObjectsPlanets: Tracking ImagesSelfies: Making Funny Faces
Publisher ‏ : ‎ Packt Publishing
Publication date ‏ : ‎ August 16, 2021
Language ‏ : ‎ English
Print length ‏ : ‎ 382 pages
ISBN-10 ‏ : ‎ 1838982590
ISBN-13 ‏ : ‎ 978-1838982591
Item Weight ‏ : ‎ 1.44 pounds
Dimensions ‏ : ‎ 7.5 x 0.87 x 9.25 inches
Best Sellers Rank: #2,752,271 in Books (See Top 100 in Books) #148 in Cross-platform Software Development #441 in C# Programming (Books) #802 in Mobile App Development & Programming
Customer Reviews: 3.6 3.6 out of 5 stars 7 ratings var dpAcrHasRegisteredArcLinkClickAction; P.when(‘A’, ‘ready’).execute(function(A) { if (dpAcrHasRegisteredArcLinkClickAction !== true) { dpAcrHasRegisteredArcLinkClickAction = true; A.declarative( ‘acrLink-click-metrics’, ‘click’, { “allowLinkDefault”: true }, function (event) { if (window.ue) { ue.count(“acrLinkClickCount”, (ue.count(“acrLinkClickCount”) || 0) + 1); } } ); } }); P.when(‘A’, ‘cf’).execute(function(A) { A.declarative(‘acrStarsLink-click-metrics’, ‘click’, { “allowLinkDefault” : true }, function(event){ if(window.ue) { ue.count(“acrStarsLinkWithPopoverClickCount”, (ue.count(“acrStarsLinkWithPopoverClickCount”) || 0) + 1); } }); });

5 reviews for Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions

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  1. Brian Kenney

    Project Based Learning – The Best Kind of Learning
    As a high school instructor, I am always looking for new, up to date resources, and new ideas for my classes. Jonathon Linowes never disappoints. This book steps you through how to set up successful AR experience not only for beginners, but also experienced developers looking learn about AR Foundation and Unity’s suite of AR tools. I highly recommend this book for both. The explanations are well thought out, and bring the complexity down to a language I can understand. As an instructor who teachers and uses HoloLens, Magic Leap, AR Kit, and AR Core, this book is the complete guide for using all of these platforms.

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  2. benradd

    This book is a must read for AR developers!
    This book is a must-read for those who are interested in developing Augmented Reality. We are on the cusp of the most significant technological advancement in history and Jonathan makes a deeply technical topic accessible to any reader.Ben Radcliffe, Senior Technical Specialist at Unity Technologiesat Unity Technologies

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  3. Daniel

    Totally Worth it
    The book takes you step by step through the entire process of creating a fairly solid application, although it depends a lot on the person on how they take the book, it is a magnificent and super well explained guide in each of the steps and gives a pretty overview good how to work these applications

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  4. Pierre

    Schade, dass bei einem über 30 Euro teurem Buch die Bilder nicht in farbig gedruckt werden.

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  5. H Shea

    Apparently useful to have.

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    Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions
    Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions

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